The game was released on the sponsor site on 11th April 2011. It has a 7 days exclusive term so that means the game goes viral on 18th April 2011. 3 weeks have passed, and I have decided to share some statistics.
The game was hacked during the 7 days period, and a super buggy version (v1.00) leaked out the wild.
Game views:
Sitelocked: 1 million
Viral: 1 million (Click here to view the statistic)
Total game play: 2 million
Game rating
FGL editor rating: 7.0/10
Kongregate rating: (3.99/5)
- 4.24 before being put on frontpage
- 4.12 after frontpage, before badges
- 3.99 after badges.
As you can see, there's a significant drop right after the game got approved for badges.
Newgrounds rating: 4.15/5 (Exclusive content locked)
Armorgames rating: 8.1/10
Income
Currency is in USD.
Primary license: $1000
Ads total: $1648
- Kongregate $900 (eCPM slightly higher than $2.00)
- Ingame-ads $748 (pregame ads and interlevel ads)
- Pregame ads $623
- Interlevel ads $125
Performance bonus: $2900
Sitelocks: $1000
Other: $650
Total income: $7198 (Still increasing everyday)
Game comments
One thing I notice by observing the game comments from players, is that a lot of people tend to compare the game with PC titles. For example: Diablo, Fate, Torchlight, Titan Quest, Minecraft and even GTA (seriously I do not know how is the game related to GTA).
Player's expectation is way too high, much over for a flash game. It's not really fair because the game is only 7mb in size. There are plenty of limitation because of the platform and game size.
The game comments regarding fun are vary, some people say it's boring, but yet the "favorite" ratio on kongregate, newgrounds and armorgames is much more higher than most of the games.
There are people who get bored within 10 minutes, but there are also people who played the game continuously for several days, and then eventually get bored.
This game is mostly built on randomness.
What people like about randomness from the game:
- Random landscapes
- Random dungeon levels
- Random quests
- Random location and NPC names
What people DO NOT like about randomness from the game:
- Random item drops
- Random NPC availability
Flash game development blog
Sunday, May 8, 2011
Monday, October 11, 2010
Progress list
Wednesday, October 6, 2010
Tuesday, October 5, 2010
Character Menu - Completed
Sunday, October 3, 2010
Inventory completed
The inventory system is finally completed, players are now able to:
- Filters item by weapons, armours, jewelleries and potions
- Compare item stats with the current equipped item.
- Equips that are not equippable has a red background, much more ease when picking the correct equipment.
- Equip and unequip by double clicking on an item
We will move on to the character stats menu now.
- Filters item by weapons, armours, jewelleries and potions
- Compare item stats with the current equipped item.
- Equips that are not equippable has a red background, much more ease when picking the correct equipment.
- Equip and unequip by double clicking on an item
We will move on to the character stats menu now.
Saturday, October 2, 2010
Inventory and item generator
We have also completed the inventory layout and an item generator.
- There are a total of 9 parts of equipments.
- Equipments may consist of up to20 type of enchancements 27 type of enchancements, all stats are randomized.
- Name of equipments (excluding white equipments) are randomized.
- Equipments can be divided into 5 rarity type: White, blue, yellow, purple and green.
Here's the layout of the inventory screen:
- There are a total of 9 parts of equipments.
- Equipments may consist of up to
- Name of equipments (excluding white equipments) are randomized.
- Equipments can be divided into 5 rarity type: White, blue, yellow, purple and green.
Here's the layout of the inventory screen:
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